#pragma once

#include "SDL/SDL.h"
#include <string>
#include <SDL/SDL_image.h>
using namespace std;

SDL_Surface* load_image(const char * a_filename);
void setTransparentColor(SDL_Surface * a_surface, const int & a_transparentRGB);
SDL_Surface * loadImage(string a_filename);
SDL_Surface * loadKeyImage(string a_filename);